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© 2026 Rosie Lee · Designed and built with care

01 Overview08
Selected work
  1. 01 Overview
  2. 02 TL;DR
  3. 03 Concept
  4. 04 Identity
  5. 05 Flavours
  6. 06 Packaging
  7. 07 In context
  8. 08 Reflection
Selected work

Brand Identity · Packaging

Refreshing cider,
made for hot days

Fizzy Folk is a cider brand concept born in Kelowna and raised on good times: lightly sparkling, made from real Okanagan apples, and built to keep the fun going all summer.

The three Fizzy Folk cans on a pale aqua backdrop: Orange Bash in navy and cream, Blueberry Bash in periwinkle and pink, Apple Bash in pale yellow and blue
Role
Concept · Brand Design · Illustration
Timeline
2 weeks
Context
School project
Tools
Illustrator · Photoshop
Deliverables
Brand identity · 3 flavour can labels · Dieline · Mockups
Mockups
Can renders in Photoshop · AI lifestyle scenes, added a year later

Problem

Cider sells the orchard

Most cider leans on the orchard: hand-drawn apples, script type, a heritage story. On a shelf, the cans start to look the same.

Solution

Sell the moment instead

Fizzy Folk goes the other way. It’s about the moment you actually drink it: a hot afternoon in the Okanagan, nothing to do, good company. One relaxed character carries the whole brand, across three flavours that share a single label system.

01Concept

A cider about the moment, not the orchard

The brand has one character at its centre, and every part of it describes a sip of sparkling cider. The eyes are closed: mid-sip, completely at ease, the calm of the first taste.

The hair is what comes next. Bubbles, lightning strikes and pieces of fruit burst out of the head like fizz rising in the can, the little thrill that lands right after you drink. The fruit changes with each flavour, so the rush always matches what’s inside.

Calm face, lively hair: that contrast is the brand, and the type, colour and illustration are all built around it. It started as a quick line sketch of two round eyes, a nose and loose marks above the head that later became the fizz.

Initial line sketch of the Fizzy Folk character: two large circles with closed, smiling eyes, a triangular nose, and loose squiggles bursting above the head like fizz
Initial sketch
02Brand Design

The logo is the main character

Traditional cider type looks back at the orchard. I wanted legal-age drinkers in their twenties to react to this one, so the wordmark is set in Titan One: heavy, rounded and relaxed, modern without trying too hard.

The character carries the rest of the identity. Its calm face sets the mood for the whole brand, and it holds up at any size, cropped to just the face as a mark or full-body on the can. The fruit in its hair and the colours around it are the only parts that change per flavour, which the next section unpacks.

“Eyes closed, enjoying the fizz: the mark and the mood are the same thing.”

The Fizzy Folk wordmark, set in white Titan One on the pink label panel
Logotype
The Fizzy Folk character: closed eyes in two magenta circles, a line-drawn nose, and fizz, lightning bolts and blueberries bursting above like hair
Character mark
Can #7991CA
Panel #DC9FC7
Accent #C02D91

Blueberry Bash

Can #101624
Panel #F4E3C7
Accent #D45D39

Orange Bash

Can #F8FDB7
Panel #516FB0
Accent #C5DB63

Apple Bash

Titan One · Wordmark
Fizzy Folk
Pacifico · Flavour names
Blueberry Bash
Inter · Supporting copy, bilingual
DRY CIDER / CIDRE BRUT
03Illustration · System

Fizzy hair, one fruit per flavour

Every can shares one layout: the wordmark on top, the character in the panel, the flavour name below. Only three things change per flavour: the fruit in the hair, the colour palette and the sweetness. The range reads as one family, and each can still stands on its own.

The character three times, one per flavour: blueberries on pink, oranges on cream, green apples on blue, each with the same calm face
One character, three flavours
Blueberry Bash flavour lockup with its French name, Coupe aux bleuets, and the line dry cider, 5% alc./vol., 500 mL
Blueberry Bash sweetness scale from the back of the label: dry, semi-dry, semi-sweet and sweet, with the character's face marking dry
Blueberry Bash · Dry
Orange Bash flavour lockup with its French name, Coup d’Orange, and the line semi-dry cider, 5% alc./vol., 500 mL
Orange Bash sweetness scale from the back of the label: dry, semi-dry, semi-sweet and sweet, with the character's face marking semi-dry
Orange Bash · Semi-dry
Apple Bash flavour lockup with its French name, Coupe de Pommes, and the line sweet cider, 5% alc./vol., 500 mL
Apple Bash sweetness scale from the back of the label: dry, semi-dry, semi-sweet and sweet, with the character's face marking sweet
Apple Bash · Sweet

Key decisions

One template, three flavours

One silhouette, swapped fruit and colour per flavour. It keeps the family tight on a shelf while giving every can its own personality.

The character reads the sweetness

On the back, a small version of the face sits on a dry-to-sweet scale, so the mascot also tells you what you are buying.

Bilingual on every line

Every line on the can is set in English and French, from the flavour name to the sweetness scale.

04Packaging

Drawn on a real dieline, not just a render

The can carries the whole identity: character front and centre, flavour in the hair, minimal supporting copy. The label was drawn on a standard 500 mL sleeve dieline, so it’s production-ready rather than a one-off mockup.

The full Blueberry Bash label laid flat: front panel with logo, character and flavour name on the left, back panel with bilingual copy, sweetness scale, nutrition facts and barcode on the right
Flat label · Blueberry BashIllustrator
The full Orange Bash label laid flat, navy front panel with a cream character panel, orange back panel
Flat label · Orange Bash
The full Apple Bash label laid flat, pale yellow front panel with a blue character panel, lime back panel
Flat label · Apple Bash
05A year later · AI-assisted

Testing the cans in context

The original project ended with the labels and can renders, all made in Illustrator and Photoshop. Almost a year later, I came back to it to practise an AI mockup workflow, generating lifestyle scenes from the finished label artwork. They are mockups, not photography, used to check that the colours and the character still read in a fridge, in a hand and in bright sun.

AI-generated scene: the three Fizzy Folk cans stacked on an orange park bench in bright sun, Orange Bash on top of Blueberry Bash and Apple Bash, next to someone in white sneakers
AI-generated scene · the range on a summer bench
AI-generated scene: a woman lying on a pale blue towel in the sun holds up a chilled Fizzy Folk Blueberry Bash can
AI-generated scene · Blueberry Bash
AI-generated scene: a fridge stocked with rows of Fizzy Folk cans in all three flavours alongside apples, oranges and blueberries
AI-generated scene · the full range on a shelf
AI-generated scene: hands cracking open an Apple Bash can against a blue sky, cider spraying out
AI-generated scene · Apple Bash
06Reflection

What I took away

Reflection

The character does the heavy lifting

Fizzy Folk started as a two-week packaging concept and became the brand I keep coming back to. A strong character does a lot of the work: once the face lands, the colour, type and applications mostly follow.

Built to extend

Designing for the next flavour

Drinks brands rarely stop at three flavours. New and seasonal ones keep arriving, so a can has to work as a system, not a one-off label. In Fizzy Folk, a new flavour changes only the fruit in the hair, the colour palette and the sweetness marker. The character, wordmark, layout and dieline stay fixed, so a fourth can is a swap, not a redesign. That is the lesson I took into packaging: design the system before the label.

A year later

Revisiting it with AI in the workflow

Fizzy Folk began as a school project, and everything in it was made by hand in Illustrator and Photoshop. Almost a year later, I returned to it to practise a workflow closer to how studios work now: the design stays mine, and AI image tools turn the finished artwork into lifestyle mockups a client can react to, without staging a photoshoot. I used Higgsfield and Gemini.

The catch is control. The tools blur small type and quietly redraw details, so every generated scene still needs a designer’s check before it goes in front of anyone, and here each one is labelled as AI.

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